Aman Singh

All case studies

Planning group trips without relying on one organiser

Group plans often end up scattered across chats, emails and spreadsheets. After surveying 20 group travellers and following up with interviews, I designed a tablet concept that keeps the itinerary, and the handovers between cities, visible to the whole group.

The research was real. The concept has not been tested with travellers.

Role
Self-initiated
Domain
Consumer product and UI design
Read
5 min

In short

The problem
Plans scattered across chats, emails and spreadsheets, so nobody had the whole picture at arrivals and city changes.
Research
A survey of 20 group travellers with follow-up interviews.
What I did
A tablet system where each screen answers one question, with a colour for each city and a map of who creates, suggests or just reads. Designed around a four-city, nine-day trip.
The trade-off
Depth over breadth. No shared editing, messaging or bookings yet, so the coordination problem could be solved properly.
Status
A concept. It has not been tested with travellers.

Self-directed project. The research was a survey of 20 group travellers with follow-up interviews.

Contents
  1. The problem
  2. Who it serves
  3. The system
  4. Structure first
  5. The screens
  6. Looking back
The whole trip on one screen, with a colour for each city. Final design.

Everyone had the plan somewhere, and nobody had all of it

I surveyed 20 recent group travellers aged 24 to 38 with ten questions, then followed up with informal interviews to dig into what the survey surfaced.

What 20 group travellers told me
What they saidTravellers
They had used three or more tools to plan their last tripAll 20
They had missed a booking because of poor coordinationAbout 13 of 20
They wanted a visual itinerary they could scroll through quicklyAt least 16 of 20
A ten-question survey of recent group travellers aged 24 to 38, with follow-up interviews. Self-reported and directional, not statistically generalisable.

The same three breakdowns came up again and again: uncertainty about shared decisions and timing, too many tools to keep track of and no clear picture of the trip as a whole. Each person had part of the plan in a different app, so nobody could see all of it when they needed it.

Three kinds of traveller, and the quiet one matters most

Three kinds of traveller
TravellerHow they planWhat they need
The InitiatorRuns the whole thing and feels responsible for the trip going wellTo track decisions and who has replied, without chasing
The ResponderJoins in bursts and loses track across scattered threadsClear summaries and a simple way to vote
The GhostTurns up with no context and worries about missing decisionsA quick summary of what has been decided, for very little time
The Initiator and the Responder came from the research directly. The Ghost was described second-hand, by the people who planned around them. Most tools only serve the first.

The Initiator runs everything. The Responder joins in bursts. The Ghost turns up with no context and needs to catch up in seconds. Most planning tools are built for the Initiator. The hard part was one system that holds all three, without anyone feeling it was designed around someone else.

Each screen answers one question

The Timeline answers where we are in the trip. The Day Cover answers what is happening today. Arrival Directions answers how to get to the accommodation right now. No screen needs context from the one before it, so each screen makes sense without having seen the one before.

Who does what, at each stage
TravellerTrip setupBefore travelEach morningCatching upAfter each day
InitiatorTrip overview: createsArrival directions: createsNot usedTimeline: createsTimeline: edits
ResponderTrip overview: followsArrival directions: suggestsDay covers: suggestsTimeline: suggestsNot used
GhostTrip overview: readsNot usedDay covers: readsNot usedNot used
Each part of the system has one job, and each traveller only touches the parts they need.

A colour for each city is the thread through all of it. Osaka is yellow, Kyoto is purple, Fuji is red and Tokyo is blue, so a traveller who picks up the tablet mid-trip knows where they are before reading a word. Everything else stays neutral, so colour only ever means location.

Wireframes before colour, and mid-fidelity before photos

Low-fidelity wireframes
Four low-fidelity wireframes in grey: a trip timeline structure, a daily context layer, a day cover layout with three image placeholders above a table, and an arrival navigation module with a large map placeholder. (opens the full-size image)
Structure only: no colour, no photos and placeholder text.

The low-fidelity pass tested whether a multi-city trip could be split into modules at all. The mid-fidelity pass added real components and spacing while staying grey, so each module could be judged as a working screen before the visual layer went on.

Mid-fidelity screens
Four mid-fidelity screens in greyscale: the trip timeline with city blocks, a weather strip across the dates, an Osaka day 1 itinerary with times, and arrival directions with a map placeholder and journey steps. (opens the full-size image)
Real components and spacing, still grey, so each module could be judged as a working screen.

The trip, then each day, then each arrival

Weather and arrival
The weather screen: the same coloured city blocks above a forecast card for each day, with an icon, the high and low in Celsius and the usual temperatures for that date. (opens the full-size image)Weather across the trip
Arrival directions for Osaka: timed steps from Kansai Airport by train and metro on the left, a drawn route map in the middle and the apartment with its photo, area and check-in time on the right. (opens the full-size image)Arrival directions, Osaka
Arrival gets the map, because knowing where you are matters most in that moment.

Arrival is the most stressful moment of a group trip, so Arrival Directions gives the route and map most of the screen. In that moment, knowing where you are matters more than knowing what comes next.

One template for every city. Each new city needs new content, not new design decisions.

The first Day Cover had six columns of information. It looked thorough on a desk and would have failed on a platform, with luggage and a group waiting for someone to say which way. I cut it to three, which can be read at a glance, and I resisted that cut for longer than I should have.

I designed for the Ghost without asking one

No Ghost-type traveller took part in the research, so I argued for them second-hand. One of them would have challenged the information hierarchy earlier, and with more authority than I had on their behalf.

The scope was a deliberate trade. A real product would need shared editing, messaging, expense splitting and booking integrations. I went deep on the coordination problem instead of wide on features. Next I would build a mobile companion for the moments that happen on the move, and a light way for anyone to flag a question without restructuring the plan.

If this is relevant to a role you are hiring for, I am glad to walk through the screens and the decisions behind them.